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A to Z Game – A Quick and Fun Vocabulary Warmer

    The A to Z game is a fast-paced vocabulary activity that gets students thinking, moving, and often shouting (in a good way). It’s a fantastic classroom warmer, great for reviewing vocabulary or introducing new topics. You can use it with just about any theme — from jobs to adjectives, food, or things you take on holiday.

    It works with most levels and class sizes and requires zero prep beyond a board and some energy.

    Want more like this? Check out the big list of no-prep ESL warm-up activities

    For online classes try out these picture quizzes

    How to Play the A to Z Game

    1. Set up the board

    Write the letters A to Z in a column down one side of the board. Leave enough space next to each letter for teams to write one word.

    Tip: I usually skip X unless I have very advanced students.

    A to Z game

    2. Divide the class

    Split the class into two teams (three works too, but can get a bit chaotic). Each team chooses a writer who comes to the board and stands ready with a marker or piece of chalk. Make sure each team uses a different colour so you can easily see who wrote what.

    3. Choose a theme

    Pick a vocabulary category to focus on. Popular themes include:

    • Adjectives
    • Jobs
    • Food and drink
    • Animals
    • Countries
    • School objects
    • Holiday items

    You can also let students suggest topics or make it random using flashcards or a spinner.

    4. Let the race begin

    When you say “Go!”, teammates shout out suggestions for each letter. The writers race to write an appropriate word next to as many letters as they can. Only one team can claim each letter — whoever writes first gets it.

    Encourage students to help with spelling and shout out ideas. I don’t mind if they use dictionaries, textbooks, or even phones — it’s all part of the fun and language discovery.

    Scoring the A to Z Game

    When time’s up (after 5–10 minutes or once the board is mostly filled), go through each letter. Give 1 point per correctly spelled and appropriate word

      Use mistakes as learning opportunities — ask the class to correct any errors together.

      Celebrate the winning team, then swap out the writers and play again with a new topic if you’ve got time.